Star Citizens and Transparency


One of the biggest complaints of Star Citizens, is the total lack of transparancy, as a backer, I have no clue, not even a single clue at all, about what Cloud Imperium Games have been spending money on.

All am hearing is something about mocap studioes, bizare really, who the hell still uses FMVs in Video Games? Other than EA Los Angeles for Command and Conquer, and that’s only because it’s tradition. It’s in-engine cutscenes these days lads, much cooler to watch, no loading screens either.

For all we know, Star Citizens burned 100 million US$ on Motion Capture equipment, a CryEngine license and big celebrities for some shitty storyline.

That’s it, that’s all we know, other than the laughable “Alpha”, which CIG now problaim is a “substantial” chunch of the promised game, despite the Alpha being limited to 16 people per server, has issues with the frames per second when someone shots at something in the other corner of the solar system and doesn’t have functional aiming.

That’s right, using CryEngine, an engine literally build for First Person Shooting, CIG has somehow managed to break the aim of the guns.

Impressive isn’t it? And due to the total lack of transparency, we have no idea what’s going on, why they relocate studioes, why is Sandi Gardiner, a failed Z-list actress even remotely involved with any of this?

Compared to Frontier, a publically traded company, where we can all just go to the “investor” section, and download a copy of their Financial report, and tada, all the transparency you could ever want.

I can’t imagine this kind of nonsense can carry on for much longer, and not just for StarCitizens, for Kickstarter and Crowd-funding in general.

At some point, some large-scale Crowdfuncing fails completely, and the politicians in Europe notices, and EU politcs have a tendency to be less “Sucking the teat of Wall Street” and more “Wait, we’re fucking Socialists/Populists, FUCK YOU, we need to get reelected”, so Consumer Rights will punch through at some point.

All we need is the failure.